![]() The leaders will feature new team configurations from week to week, and the battles will use the competitive ruleset (including pick and bans!) with Temtem scaled to the player's tamer cap. The second weekly activity we're introducing, which was also heavily requested by the community, is Dojo Leader rematches.Įach week, players will get the chance to re-match each of the dojo leaders they've already beaten during the campaign. Fishing at Nuru Lodge and a new, very special, Temtem We're also doing changes to the luma Temtem economy, introducing a new active way to hunt for lumas which allow tamers to chain encounters and improve their chances at finding one of these rare Tem variations. With this patch, we're introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. The big focus of this patch is the economy. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it's important to improve the quality of the current version of the game without having to wait for the game to be fully finished. Today we're releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. Temtem's bread and butter: economy changes are here. We recommend doing this before Early Access begins for PS5! We hope this experience will help us learn and improve, and that it will make launching on the rest of the platforms a bit smoother.Īs we've said in the past, if you had PS4 selected as your desired console, you can write to us at and change it to any of the other platforms available, including PC. We are super eager for all our console Backers to try Temtem as soon as possible, but as we said up there, this is a huge task and we need to know how much we can chew before we bite. We wanted to share some special words here, in our Kickstarter, because we understand this might feel like a betrayal to our Backers on other platforms, and for that, we apologize. Will you join us on this new and thrilling journey? A word for our Backers ![]() Read the whole post on Sony’s blog right here. We are both excited and scared, but we still want console players to bring in their voices, feedback and opinions, and help shape Temtem into the best game it can be.
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